Fallout new vegas more perks per level

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It warps the game into a funhouse of culture references, alien blasters and shows you the reality of Indie’s stunt from the recent movie, Curse of the Crystal… whatever (the name doesn’t come to mind, nor have I really had any interest in the Indiana Jones movies). Hell, F:NV takes “roleplaying game” to the next level.Īnother benefit as far as I’m concerned is the Wacky Wasteland perk you’re given at the beginning.

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Nor deny him sleep, water or any of the necessary modes of protecting himself/herself from radiation sickness and the problems that incurs. So far, in every RPG that I’ve come across, I’ve never had the option to purposely starve my character to death. In fact, the main distinction (or, at least, factor that separates it from it’s predecessor) is “Hardcore Mode.” the Vault-tech Assistet Targetting System (or VATS) pretty much does all your shooting for you. God only knows.Īs far as the gameplay goes, it’s pretty much the same as the last game in the series. They fixed this in Skyrim, their latest installation in the Elder Scrolls series, so perhaps we’ll be able to look away while Victor is speaking to us in the next Fallout game. Fallout New Vegas is probably my favorite game in the series so far, even for it’s flaws:īethesda have this thing that, when you talk to characters in any of their games, time stops and you’re forced to look the NPCs in the eye.

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I’m not sure where to start with this one.